Salen/Zimmermann S. 281, DeKoven: “you're not changing the game for the sake of changing it. you're changing it for the sake of finding a game that works. once this freedom is established, once we have established why we want to change a game and how we go about it, a remarkable thing happens to us: we become the authorities. no matter what game we create, no matter how well we are able to play it, it is our game, and we can change it when we need to. we don't need permission or approval from anyone outside our community. we play our games as we see fit. which means that now we have at our disposal the means whereby we can always fit the game to the way we want to play. this is an incredible freedom, a freedom that odes more than any game can, a freedome with which we nurture the play community. the search for well-played game is what holds the community together. but the freedom to change the game is what gives the community its power.” <3 <3 <3
S. 282: “perhaps all players already play, not just inside the frame of the game, but with the frame of the game itself. (...) rule-breaking is simply one of the last ways we play” “we know that to skillfully break rules requires an intimate knowledge of the rules themselves.”
Spiel – Definition von K.: ein spiel ist eine sich aktiv einem handelnden subjekt kommunizierende umgebung.
denke viel drüber nach. weil find ich gut. und passt irgendwie auch zusammen mit dem rest. verändert einiges, aber nicht viel. gestaltet interessante kommunikation zwischen den dingen.